3/26/2023 0 Comments 3d coat sculptingWhat are the major highlights of 3D-Coat that makes it stand apart from the competition? This ranges from concept making, 3D modeling prototypes for production, modeling details for hobby and 3D printing, modeling and texturing game characters, all the way up to laser cutting, healing scanned models. There’s quite a lot of fields where 3D-Coat could apply. In how many job categories of Pre and Post Production Pipeline 3DCoat can be used? Please explain in detail. Also make sure to check multiple feature videos and tutorials available on our YouTube channel. If you want to get a feel of 3DCoat’s possibilities, we encourage you to download our 30-day full functional trial for free. Overall, our intention is to develop 3DCoat as all-in-one solution enabling users to have the full cycle, starting from sculpting with a block of digital clay up to the rendered or manufacturing-ready 3D model, be it organic or hard-surface one. 3DCoat has been positioned as a perfect companion app as its 3D modeling and supported tools could contribute well to various pipelines, especially when it comes to sculpting, texturing, painting, as well as retopology, including the innovative auto-retopology feature. 3DCoat is a versatile tool for digital artists and actually all 3D art enthusiasts, thanks to the easy learning curve of the program. Well, in a nutshell the header of the interview explains it all. Kindly let our readers know all they need to know about 3D-Coat in brief. These days I’m still doing major part of the development, but luckily there are other programmers on the team now who are catching up and helping us develop not only the main 3DCoat, but also various custom solutions, such as adaptations for dental or shoes industry, for example. Initially I did all the feature development and there were three other guys on the team to take care of the rest – website and server support, marketing and communications.ģDCoat is largely a community-driven application, and even though we were updating the program every two weeks or so, there’s always been more features than we physically could deliver. Nevertheless, for the last 10 years or so we managed to build 3DCoat as one of the frequently-updated and feature-rich tools serving the needs of digital artists worldwide. We started as a small group of enthusiasts and we still actually remain a quite small team. Let us about the core team of 3DCoat and how they developed it. I felt that it had the potential to serve well not only to artists involved in the games industry, but far beyond. At some point I decided to dedicate all my time to creating 3D-Coat. ![]() ![]() Those, as well as the understanding of the needs and pipeline of an artist working on game assets gave me a good starting point for the work on 3DCoat. Part of the libraries for the engine included the level/map editor, as well as the character editor we designed. I used to work for a video game development company where we developed our own technology (engine) for powering real-time strategy games. What was the push factor to create the software 3D-Coat? Applinks supports many 3D and VFX softwares including Autodesk 3ds Max, Autodesk Maya, Blender, Unity 3D, SideFX Houdini, Blackmagic Design Fusion, Modo, Lightwave and more.Ī huge thanks to Andrew Shpagin, Lead Programmer of 3DCoat, and team to made this interview happen. Possibility to adapt and export your models to 3D-printing makes 3DCoat yet another useful application. Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding textures for displacement, bump maps, specular and diffuse color maps. The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks.
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