4/10/2023 0 Comments V ray mac maya speedThis is only available when the Distortion type is set to Lens file.ĭistortion map – The texture used to determine the camera distortion. Lens file – The file used to calculate the camera distortion. For more information, see the Distortion example below. This parameter is available only when Quadratic or Cubic is selected as the Distortion type. A value of 0.0 means no distortion positive values produce "barrel" distortion, while negative values produce "pillow" distortion. It uses a simplified formula that is easier to calculate than the Cubic method.Ĭurrently, Lens file distortion type is not supported with V-Ray GPU.ĭistortion amount – Specifies the distortion coefficient for the camera lens. Quadratic– This is the default distortion type. For more information, see the Zoom Factor example below.ĭistortion type – Determines what formula is used to calculate the distortion for the camera This is similar to a blow-up rendering of the image. Values greater than 1.0 zoom into the image values smaller than 1.0 zoom out. From Maya camera – The field of view is determined by the settings of the Maya camera.įOV– A value for the camera's field of view when Specify FOV is set to Specify. Specify – The FOV parameter becomes available for manual setting. Off – The field of view is determined by the Focal length (in mm) parameter. Specify FOV – Specifies the source for the camera's field of view setting. This parameter is available only when Specify FOV is set to Off. Vertical film gate size is calculated by taking image aspect ratio into account (vertical film size = horizontal film size / aspect ratio). This setting takes into account the system units configuration to produce the correct result. Note that this setting takes into account the system units configuration to produce the correct result.įocal length (in mm)– Specifies the equivalent focal length of the camera lens. Video camera – Simulates a shutter-less video camera with a CCD matrix.įilm gate (in mm) – Specifies the horizontal size of the film gate in millimeters. Cinematic camera – Simulates a motion-picture camera with a circular shutter. Still camera – Simulates a still photo camera with a regular shutter. This mostly has an effect on the motion blur effect produced by the camera: Type – Determines the type of the physical camera to simulate. Treat as VRay Physical camera – Causes the standard Maya camera to act as a VRay Physical camera, and enables the remaining parameters in this rollout.
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